Understanding Perception: How We Experience the Meaning We Create
  • Description

    2015 Future of StoryTelling Summit Speaker: Beau Lotto
    Neuroscientist & Founder, Lottolab
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    Beau Lotto’s research into perception has shown that we don’t see the real world—just our version of it. It’s a version we’ve evolved to perceive, where shadows, shapes, and even how we understand time are meanings we ascribe to what we’re seeing. Our senses are telling us stories about the world—and we can control those stories to change our perceptions and ourselves. Digital technology that’s purely virtual can’t totally engage with our perceptions, but when it augments the physical reality we evolved in, that’s when we can truly occupy the space between the real world and what we want it to be.


Phil Chen – Virtual Agency: Unlocking VR's Potential
  • Description

    2015 Future of StoryTelling Summit Speaker: Phil Chen
    Chief Content Officer, HTC & Cofounder, Vive
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    Virtual reality pushes the capabilities of computers like no other current technology; putting a 3D world in front of you and making it interactive requires a lot of power. But the payoff? A new medium that directly engages with you, multiplying your perspective and allowing a new kind of empathy. Phil Chen, Chief Content Officer of HTC’s Vive, is working to intensify that experience by stressing interactivity—not just putting you into a virtual world, but encouraging you to engage with it. You can stick your head inside a jet engine or walk inside your own brain. At FoST, Chen will discuss how interactivity makes VR a tool for learning, for communication, and for storytelling—a way to add a new dimension to our lives.

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Tatjana Dzambazova - Recreating Reality
  • Description

    Future of Storytelling Speaker: Tatjana Dzambazova
    Technology Whisperer, Autodesk
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    As an experienced architect who moved to the digital realm, Tatjana Dzambazova sees the line between the physical and virtual ceasing to matter. Until now, the digital world has been just a flat impression of reality, but creators can now use virtual tools to experience and re-create our tactile, three-dimensional physical world. The foundation of these tools is a high-quality, 3D digital model, and with the new process of photogrammetry, a series of ordinary photos can be transformed into these models—opening up digital creation to everyone. Scientists can capture every detail of hard-to-reach locations—and resurrect objects thought lost to time. Artists can fill new worlds with any object they can find. And all of us can document our lives more fully than ever before.

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Saschka Unseld - Uncovering the Grammar of VR
  • Description

    Future of Storytelling Speaker: Saschka Unseld
    Creative Director, Oculus Story Studio
    In virtual reality, you are at the center of every story. Saschka Unseld, head of Oculus Story Studio, wants to keep you there, experiencing virtual worlds directly, with characters who interact with you in real time. You read a book and you watch a film, but in virtual reality, you experience a story. It’s told through your senses, and Unseld and his team are now discovering what that means—how characters should react to you, how to make your experience interactive and responsive. It’s a learning curve that’s just beginning—built on a heritage of storytelling but breaking down the fourth wall in a new way. Unseld will be sharing some of what his studio is learning at this year’s FoST.


Seeing Eternity in a Daffodil: making robots, making life
  • Description

    Human beings have always been fascinated with making life, in its many forms, and with all of the tools and technologies of the day at our disposal. Our cultures, histories, and myths are steeped in tales of the making (and taking) of life: gods who make human beings to do their biddings; gods who transform themselves into human beings, if only temporarily; ancestral figures who transform themselves into humans; strange hybrids of gods and human beings with blends of skills and powers, as well as the misappropriation and abuse of them.
    In this talk, Dr. Genevieve Bell will explore a distinct set of narratives about making life by focusing specifically on those that employ technology. Specifically, she will examine how, where, and why we might locate robots within this larger set of cultural and historical conversations.
    The word “robot” had immediate and global resonance when it first appeared in the 1920s, in no small part because it conjoined centuries of literary and technical activities. We had already built mechanical objects (and indeed mechanical people), and we had imagined making life. Thus the very idea of the robot immediately typified a rich and contested cultural history of technical strivings and literary imaginings; and it has ever since.


Give It Away, Give It Away, Give It Away Now
  • Description

    The Web has radically transformed who can create, what we create, and how we create. It’s also changed the nature of what can be shared. This talk will examine how the byproducts of our creative work can have a tremendous impact, and will discuss how being open by default has the power to change the world.


Visitor Experience as a Catalyst for Institutional Change
  • Description

    Shelley will share the story of a new initiative at the Brooklyn Museum which launches in June and empowers visitors to ask questions using their mobile devices with experts answering incoming queries in real time. Through this process, the Museum has truly shifted to a user-centered and iterative approach for concept, design, and build. This project seeks to engage visitors more deeply and, in turn, provides the institution with an incredible opportunity to learn more directly from its audience to advance great institutional change.


12 Minutes of Passion about Electric Vehicles
  • Description

    Afeez Alade at WikiStage ESCP Europe 2015 London on electric vehicles and his company TryMyEV


Diana Filippova - Quand les idées des uns feront l'autonomie de tous
  • Description

    "Le travail est la fabrique des splendeurs et décadences d’hier et d’aujourd’hui.

    Des idées les plus brillantes naquirent pauvreté et subordination, des meilleures intentions fut pavé le chemin des inégalités et de la souffrance au travail. Seule une refonte radicale de l’organisation du travail dans une optique d’auto-détermination individuelle et collective pourra faire advenir une société où les idées des uns feront la liberté de tous."


Françoise Guillaume - L'enfant, l'école et le numérique
  • Description

    "L'école est-elle menacée comme transmetteur de savoir puisque toute information est disponible sur Internet ? Non, car information ne veut pas dire savoir.

    Comment construire une pensée dans le monde numérique tel qu'il advient ? Les pédagogies dites « nouvelles » (Decroly, Freinet,...), basées sur le concret du monde environnant et sur la structuration progressive de liens, apportent des réponses adéquates, dans le cadre de l'école et donc, potentiellement, pour tous."